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Date: April 29, 2024 Mon

Time: 8:14 pm

Results for digital piracy

3 results found

Author: Yu, Sz-De

Title: Criminal Minds Models: An Exploration of a Typology for Criminal Propensity

Summary: A new theoretical framework was introduced to classify criminal propensity. The principal assumption is there is variation within criminal propensity. It means even though criminals all have criminal propensity, it does not mean they are all prone to commit crime to the same extent. This new model is called the CM Model in which criminal propensity is defined as criminal minds. There are eight CM models based on the level of the three major dimensions of criminal minds, including rationality, emotinality, and morality. A survey study was done to test this new model. The issues regarding the difference between digital piracy and stealing have also been addressed, using the CM models. In addition, the moral issue about digital piracy was examined as well. As a exploratory study, implications were suggested according to the preliminary findings.

Details: Indiana, PA: Indiana University of Pennsylvania, 2010. 182p.

Source: Internet Resource: Dissertation: Accessed August 5, 2011 at: http://dspace.lib.iup.edu:8080/dspace/bitstream/2069/235/1/Sz-De+Yu.pdf

Year: 2010

Country: United States

URL: http://dspace.lib.iup.edu:8080/dspace/bitstream/2069/235/1/Sz-De+Yu.pdf

Shelf Number: 122300

Keywords:
Criminal Behavior, Predition of
Criminal Minds
Criminality
Digital Piracy
Stealing
Theft

Author: NetNames

Title: Behind the Cyberlocker Door: A Report on How Shadowy Cyberlocker Businesses Use Credit Card Companies to Make Millions

Summary: Digital theft of copyrighted content, has surged as for-profit pirate sites continue making money by illegally distributing movies, music, TV shows and other content. Cyberlockers are among the most profitable content theft sites, but very little research has been conducted to determine how much money they are pocketing by illegally distributing the work of content creators. As a society, we can no longer shrug off content theft as the isolated activity of high school and college students who want to watch a movie or listen to music for free. Recent reports, this one by NetNames and one earlier this year by MediaLink, lay bare the truth that content theft is big business, raking in hundreds of millions of dollars a year - essentially bleeding the Internet for profit while making it less attractive for generations to come. Content theft harms not only creators whose products are stolen and legitimate distributors that are forced to compete with cyberlockers who pay nothing for the content that drives their business. It also hurts consumers who pay the price for "free" content in a reduction of quality choices as revenues are reduced, and may be subjected to identity theft and malware that cyberlockers are associated with. New research by NetNames has demonstrated that: - It's easy to profit on the Internet when you leverage other people's creative works. In fact, it is possible you could make millions of dollars doing so. - There is a compelling difference between the business models of rogue cyberlockers that peddle in content theft and legitimate cloud storage services. - Malware is a serious issue when it comes to content theft. - Major brands are victimized by content thieves who leverage these brands to make their own rogue sites seem legitimate. - That all it takes for bad operators to succeed is for the facilitators of commerce - payment processors and the advertising industry, among other stakeholders- to do nothing. In the NetNames research, for example, MasterCard and Visa could be used to buy subscriptions on almost all the cyberlockers. The question is what we do about it. It's going to take concerted action by the Internet and the payment processors, advertising industries, consumers, public interest groups, Internet safety organizations and responsible government officials to address this corrosive issue that threatens our basic trust in our online world.

Details: London: Digital Citizens Alliance, 2014. 50p.

Source: Internet Resource: Accessed October 30, 2014 at: http://www2.itif.org/2014-netnames-profitability.pdf

Year: 2014

Country: International

URL: http://www2.itif.org/2014-netnames-profitability.pdf

Shelf Number: 133832

Keywords:
Computer Crimes
Computer Security
Credit Cards
Cyber Security
Cybercrimes
Digital Piracy
Intellectual Property Theft
Internet Crimes

Author: Frontier Economics

Title: The Economic Impacts of Counterfeiting and Piracy. Report prepared for BASCAP and INTA

Summary: EXECUTIVE SUMMARY Counterfeiting and piracy are highly pervasive across countries and sectors, representing a multi-Billion-dollar industry globally that continues to grow. Measuring the scale of counterfeiting and piracy helps us to understand the size of the problem, and the related social costs. It also helps inform policymakers so that they can target resources appropriately towards combating counterfeiting and piracy. 1.1 Extending the findings of the OECD/EUIPO Our starting point is the recent work undertaken by the Organization for Economic Cooperation and Development (OECD) and European Union Intellectual Property Office (EUIPO) to measure the extent of piracy and counterfeiting in international trade. The OECD/EUIPO Report builds on a previous, ground-breaking study by the OECD in 2008. Since the publication of the initial report, researchers at the OECD have been able to bring significant enhancements to their research methodology, including improved econometric modelling, greater magnitudes of data and increased primary data from customs experts. The OECD/EUIPO estimates that trade in counterfeit and pirated products accounted for as much as 2.5% of the value of international trade, or $461 Billion, in 2013.2 Notably, this figure represents an increase of more than 80% over the OECD's findings in 2008. Our report seeks to quantify the global value of counterfeiting and piracy and related economic and social costs. As revealing as the OECD/EUIPO Report is, its focus is on one specific aspect of counterfeiting and piracy: the international trade of counterfeits across borders. We therefore draw on and extend the OECD/EUIPO Report to include additional types and impacts of counterfeiting and piracy delineated, but not quantified, in their analysis. Specifically, this study quantifies three additional categories of losses: (i) the value of domestically produced and consumed counterfeit goods, (ii) the value of digital piracy, and (iii) wider economic impacts. Our approach and analysis is a follow-on study from our 2011 report for BASCAP, which built on the OECD's 2008 analysis. Our analysis consists of the following four dimensions. - Quadrant 1: Internationally traded counterfeit and pirated goods. We reprise the OECD/EUIPO's recent estimates of the value of counterfeit and pirated physical goods in international trade. This captures the value of counterfeit goods that cross international borders. We also develop projections of this value to 2022. - Quadrant 2: Domestically produced and consumed counterfeit and pirated goods. We estimate the value of domestically produced and consumed counterfeit and pirated goods using the findings of the OECD/EUIPO Report as a starting point. This captures the value of counterfeits that are produced and consumed within the borders of a country. - Quadrant 3: Piracy distributed through the Internet, mainly by peer-to-peer (P2P) sharing and streaming. We estimate the value of digital piracy in film, music, and software, which is not captured in the OECD/EUIPO Report as it is based on physically traded goods. Our analysis draws on industry data and studies. - Quadrant 4: Wider economic and social impacts. Building on the magnitudes calculated in quadrants 1-3, we measure related economic and social impacts of counterfeiting and piracy. Specifically, we: - Develop an econometric estimate of the impact of counterfeiting and piracy on foregone economic growth. □ Present effects of the displacement by counterfeiting and pirating activities of legitimate activities on employment, FDI, and sales tax revenues. - Estimate costs of criminality related to counterfeiting and pirating activities 1.2 Key findings Our analysis shows that the scale of counterfeiting and piracy globally is large, that it has grown since previous estimates, and that this growth is expected to continue. Our estimates of these values across all four quadrants are shown in Table 1.S below. We estimate that the value of international and domestic trade in counterfeit and pirated goods in 2013 was $710 -$ 917 Billion. We estimate that, in addition to this, the global value of digital piracy in movies, music and software in 2015 3 was $213 Billion. We estimated wider economic costs associated with the effects of counterfeiting and piracy on the displacement of legitimate economic activity. This estimate also provides a starting point for inferring fiscal losses. We also estimated the effects of counterfeiting and piracy on Foreign Direct Investment (FDI) and crime. We find significant effects on the job market through the displacement of legitimate economic activity by counterfeiting and piracy. We estimate net job losses in 2013 to lie, globally, between 2 and 2.6 million, and we project net job losses of 4.2 to 5.4 million by 2022. We also estimated the effects of changes in the incidence of counterfeiting and piracy on economic growth. Our econometric model, estimating the impact of changes in the intensity of counterfeiting and piracy on economic growth, suggests that a percentage point reduction in the intensity of counterfeiting and piracy would be worth between $30 Billion to $54 Billion in 2017 for the 35 OECD countries. Our forward projections begin with OECD/EUIPO's estimates of international trade in counterfeit and pirated goods, augmented by forecasts of growth in import volumes and the ratio of customs seizures to real imports. Using these, we forecast that the value of trade in counterfeit and pirated goods could reach $991 Billion by 2022. We carry out a similar exercise to illustrate how the size of domestic production and consumption of counterfeit and pirated goods may change over time. We use data on recent and forecast rates of growth in global trade and GDP, and projected growth in the rate of counterfeiting. Using this approach, we forecast that the value of domestically produced and consumed counterfeit and pirated goods could range from $524 - $959 Billion by 2022. Applying the methodology used in our previous study, we combine two different approaches to project digital piracy into the future. The first approach assumes that digital piracy will maintain its share of total counterfeiting and piracy over time. The second approach assumes that digital piracy grows proportionally to global IP traffic. Combining these two approaches, we forecast that the value of digital piracy in movies, music and software could reach from $384 - $856 Billion by 2022.

Details: Brussels: Frontier Economics, 2017. 61p.

Source: Internet Resource: Accessed April 14, 2017 at: http://www.inta.org/Communications/Documents/2017_Frontier_Report.pdf

Year: 2017

Country: Europe

URL: http://www.inta.org/Communications/Documents/2017_Frontier_Report.pdf

Shelf Number: 144910

Keywords:
Counterfeit Goods
Counterfeiting
Digital Piracy
Economic Crimes
Fake Goods
Financial Crimes
Pirated Products